And as HoT based healers we want our HoTs to proc as fast as possible, our GCDs to not get in the way thus allowing to utilise more APM, cooldowns to tick down faster and. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. -. 286 purple augments are a good step up and take quite a bit more materials to craft and are much more expensive to buy on the GTN. by Siow. 3. If you can, at least get the Purple Level 75 Augments (that extra Power is too. Share More sharing options. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I have a bunch of these from slicing, but they fit into nothing and can be applied to nothing that i have found for made. 3! Legendary Implants level is 334. Have you reached level 80 within Star Wars: The Old Republic and are you looking to upgrade your gear to 326 or even 330 as a single player, pve or pvp playe. Why is that? Because the cost of aug. You could then use Accuracy augments to take it up to 110%. It contains loadouts along with a more complete version of the character creator that we showed you last month. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Almost everyone should get this tier of. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Which augment would you recommend? Thanks in advance. Best method is just to RE the assembly components. 1 News Source. Individual Pieces. 1, but plans can change. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 13-15% Alacrity is fine for all Dps classes in PvE. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. Healers will have 2-3 gear pieces with alacrity (Med-Tech has 2, Force-Healer and Mender has 3). There is also no guide ingame about how to perfectly gear your character – players just like you have devoted time and a lot of math. The exception would be for Augment 22 schematics, which come from crits on Abundant. ago. ” Galactic Season 4 - The new Galactic Season 4: “A Passage of Peace” begins with Game Update 7. 2 – a response to player feedback following the previous announcement! A few days ago BioWare announced EndGame gearing changes related to Currencies, Rewards and PvP. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Game Update 7. Individual Pieces. In this guide I intend to cover the. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Galactic Seasons Guide and Rewards – Season 5, 2023. The dedicated guide contains tips for all roles in both PvE and PvP. Schematic source The. The cost to buy and upgrade your Implants initially is as follows. So if you plan on crafting your own augments, using synth or. Is it some specific gear just for PVP? I don't do PVP. 3 this slot will be of the same level/craft rank (1-6) as the item. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Posted September 24, 2014. Actually they said. Updated November 1, 2023. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Edited November 5, 2015 by Jinre_the_Jedi. 1. This article is not a strict. Mats for one Synthweaving augment (crit or. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. 1. 3; New Cartel Market items in 7. Posted March 12, 2020. If more PvP-related information gets revealed, I’ll update this article. Star Wars The Old Republic Menu Toggle. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. So make sure you remove your augments first. Individual Pieces. - armstech makes the presence, endurance, defense, power augments. 15%. It focuses on improving various currently existing and running systems in the game. 26. In order to add the slot you would buy or craft the kit then go to the station put the. Your Starship is home base for you and your crew. You also get purple crafting mats from these crits. 0) will be reintroducing the vertical progression path for gearing. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Recommended Posts. 3 set to release on June 13th. I sell the purple ones on the GM for good credits. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. The dedicated guide contains tips for all roles in both PvE and PvP. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. 1. But they still. Updated July 1, 2023. Grade 4: Level 32-40: 240-300. Which Augments. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. Ive tried bringing the prices down low, but people really only want the purple ones. 14. You have finished your leveling and your character is at level 80 now. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. #darthvader #victoriaBC #. Indeed it is. Legendary Implant Upgrade Costs. 7. 0 Rage Juggernaut PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds,. SWTOR 7. Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. As an infiltration shadow, critical hits are a tremendous part of my functionality, so it's certainly tremendously important. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This article will specifically be covering the changes to Operative and Scoundrel DPS, which were mainly to Concealment / Scrapper. SWTOR Synthweaving Crafting Guide. . These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. -. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. The system was also intended to reduce. • 6 yr. The game was first announced on October 21, 2008, at an invitation-only press event. The critical hit damage of Charged Burst is increased by 20%. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The current augments were already cost-prohibitive for a lot of players,. is it ONLY crafted? Can augment slots be ADDED into existing armour now and/or after 1. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. Is one better than the other or is it just personal choice?Im a Lvl 50 Marauder. 6848 Damage Assuming 62 Assassinates don't crit, total damage is: 537,416 Damage Adding those two values, 100 hits give you: 1,093,153 Damage Divided by 60. Here is a guide on how to get access to them. Almost everyone should get this tier of. Caitlin Sullivan Kelly, Lead Writer. This will lead you to a swtor. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. 3. Here’s how to get the best solo gear in SWTOR as of 7. Legacy of the Sith 7. This patch does not bring new story content. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. Level 75 Augments can now be crafted fairly easily and inexpensively. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You can also use Augments to add additional stats. Between power and willpower, willpower is still the better augment, for now. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 1. Prior to Game Update 1. SWTOR 7. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Slightly more alacrity, to speed up the attack animations. (5. Your Starship is home base for you and your crew. Amormech, synth and armstech makes them. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. Can someone please honest and straight forward provide below the detail. 3. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Hey all, I'm on a big debate on what augments to take. Ashley Ruhl, Narrative Director. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. They are available to low level players, but aren’t really worth. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Even though it says (Like everything else) 60% chance. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. Crafting Endgame Gear. 353. The SWTOR Steam Achievements, released with game update 6. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The game update is titled “Chains in the Dark” and will introduce a new. 8k. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Each point of strength gives . The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. . If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Do we have to buy the schematics fo. You can learn more about Augments in SWTOR 7. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Watch Video. Do augments account for item rating? STAR WARS: The Old Republic > English > General Discussion Do augments account for item rating?Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. 3 this slot will be of the same level/craft rank (1-6) as the item. Personally I cycle daily GF bonuses on various chars. 0 Legacy of the Sith expansion. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. MilesTeg_cy. The profit comes from crit chance. 85 then we see that 15% Alacrity leads to 17. Cause population is so low that they need to. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. DPS will have 2 pieces with alacrity. Followers 0. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. So you would just be throwing your money away buying any now. In the ones tagged as crafted by me, the No Research Available tag appears. Individual Pieces. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. It will come with a new story chapter on Voss along with a related, but separate Flashpoint and small mission area also on Voss as well as additional changes to the. You can also use augments to supplement your stats to get the right combination. ) However NEVER put the created grafts/components in your material inventory!12. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. Cybertechs can craft mods and armorings, and Armstechs can create barrels. 1. Or let someone else worry about how to create them, and just buy them (or even the finished kits) off the GTN. Where surge is the surge bonus to an ability. 0 from the dedicated guide. 0 dropped in 2016, maybe before. 3: Old Wounds is targeted to go live. Almost everyone should get this tier of. 248 armour was added later, and the top augments went up to 240. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. The new tactical. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. As such, Lightning has a lot of flexibility in their role on an Op. The dedicated guide contains tips for all roles in both PvE and PvP. e. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. The dedicated guide contains tips for all roles in both PvE and PvP. 345. 1. 10-Year Anniversary Year-Long Celebration, announced July 1st 2021. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. In fact, it is one of the recommended ways to make money in SWTOR. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. Asked By: shellyparker in Victoria, BC. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. . Indeed it is. SWTOR Augments Guide Broadsword revealed what SWTOR 7. Grade 3: Level 24-32: 160-240. In Star Wars: The Old Republic there are two types of instances on a planet (or world). SWTOR Armormech Crafting Guide. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 62 DPS on Assassinate 14 Overkill Augment 40. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. 0 gear, remove anything you want to keep like crystals, tunings or augments. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. Individual Pieces. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You want to reach 1590 accuracy. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. 3. Augments are mainly to fix holes in stats. Members. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 0 PTS has been reborn, just like Darth Malgus. Though the progression breaks down at the highest (and lowest) ranks/levels. Accuracy to 110. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. Augments. Individual Pieces. Forums. Posted December 19, 2018. . Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. This type of progression is not new to the game; however, 7. 2 bonus damage and some crit. Individual Pieces. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 3 Mercenary Bodyguard Combat Style (Class) Guide. 5%, Shield is 37. Augments and Augmentation Kits are still craftable, and able to be used on all 7. - armstech makes the presence, endurance, defense, power augments. SWTOR Tunings. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. The dedicated guide contains tips for all roles in both PvE and PvP. So again, more for less. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. com forum post by Bant that you can use to figure out your gear. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In this guide I intend to cover the. 3 Class Changes; Gearing Changes and Tips in Update 7. Almost everyone should get this tier of. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Discover recipes, home ideas, style inspiration and other ideas to try. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. 000. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. This information comes from the SWTOR Game Update 7. Purple would require purple item from nim ops. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. We’re still using the crafting tier from 6. 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. Augmentation Kit MK-1 is a player-created item. Play Now. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. Caitlin Sullivan Kelly, Lead Writer. Part of Vulkk's "SWTOR Basics" series. The blue version that’s item-rating 276 can be crafted with a schematic from the crew skills trainer at crafting level 680, and only. So anyway, here's how it goes:April 6, 2022. Almost everyone should get this tier of. News. Imo, playing a scoundrel is just way more fun. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. noticed that my weapon damage dropped by 2 p. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Your goal is to obtain the best possible gear for your needs. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. I have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. The vertical progression has always been the same and the. SWTOR 7. Star Wars: The Old Republic. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. g. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Augmentation Kit MK-1 is a premium-quality augmentation kit. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. The system was also intended to reduce. Rank 6 augments require level 17 and a MK-2 slot. Willpower or crit?For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The SWTOR Legacy of the Sith 7. Higher rating Augments still have an advantage over these Augment slots. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) As soon as it is fixed, 3 things will happen. . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1. Individual Pieces. In this new season, players are joined by Amity, a Force. I wouldnt say that the augments are useless. This was supposed to be part of 7. 3, are copies of existing achievements from the game. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Store. Almost everyone should get this tier of. ago. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 2% alacrity, 15. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. 0 Legacy of the Sith expansion. What stat should I put in my augment slot? Dps shadow. (In my current build as of writing this guide, I am not fully augmented in 74’s, but. This information comes from the SWTOR Game Update 7. The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. 1 is currently set to release on. Almost everyone should get this tier of. Note: This only applies to burst spec DPS, not sustained DPS specs. For Weapons it would depend: Artiface- For lightsaber hilts. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Star Wars: The Old Republic is moving from Bioware to Broadsword!. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. This caught a few people on the PTS, before you upgrade the new 7. It is called “Tactical”. Afterall, 330 augments only cost 500. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. 4 will offer. 2. The materials to craft them, depend on what recpie they are but all need the materials from. If you can, at least get the Purple Level 75 Augments (that extra Power is too. 2! You can exchange extra Conquest Commendations for Tech Fragments in the Supplies section of the fleet at the Spoils of War Vendor, 200 Conquest Commendations = 200 Tech Fragments. This type of progression is not new to the game; however, 7. 2. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)there are two ways to get an Augment into an item: Crit or Kit. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. 26. Posted February 26, 2021. With Game Update 7. Augment Tables. In 7. Artifice is the crew skill for enhancements, hilts and crystals. Think of it like any socket-able in other games. Posted February 12, 2012. The guide is up-to-date for Patch 7.